![]() We’re assuming this has something to do with the implementation of the new control scheme, but it still would have been quite nice to see it kept in place, just for the fun of seeing what's been touched up. ![]() Upon digging into the slightly older enhanced editions of these games which were released a few years back on PC for a little bit of close comparison we did notice that, where Icewind Dale has the exact same set of gameplay and graphics options available, Planescape: Torment is missing a handful of features – the ability to switch between the original and enhanced version of the game being the most notable omission. The camera will also now automatically snap to objects of interest or importance in a scene, and there’s a new highlighting system which makes tedious pixel-hunting for items or exits a thing of the past. It all feels much more natural, especially for newcomers who may be coming into the games off the back of more recent RPGs. Journals, spellbooks, formations, inventories, maps and deeper party management have all been tidied onto neat little radial menus which are assigned to the ZR and ZL buttons, making everything delightfully easy to navigate. Just like in the Baldur’s Gate Enhanced Editions, it's a control system which works impressively well here making your way around levels is a breeze and it also does away with the incessant path-finding problems which have tended to plague all these old Infinity Engine games.Ĭhanging party members is assigned to the L and R buttons, whilst holding in both L and R will see you regain control of your entire squad. In both games, players are now able to switch between “tactics mode” (which sees you use a pointer assigned to the right analogue stick to move your party around the screen and interact with objects) and the all-new “Drive Mode” (which gives you free control of your group using the left analogue stick). The biggest addition here, however, is a brand new control system designed specifically for consoles. Beamdog has updated their cruddy old UIs, provided native support for high-resolution displays and added new content to Icewind Dale – including new character builds, skills and some quest content which was cut from the original release. These aren’t remasters or remakes, but mostly subtle upgrades, certainly in terms of graphical enhancement twenty-year-old adventures presented how you remember them, rather than the reality of how they actually looked. They certainly make for an interesting pairing in this enhanced edition bundle, which also comes complete with Icewind Dale’s expansions Heart of Winter and Trials of the Luremaster, but are they still worth your time and money in 2019?īeamdog has taken both these award-winning classics and given them the same treatment as the Baldur’s Gate enhanced editions which also release for Switch this week. ![]() ![]() Icewind Dale, on the other hand, takes the Baldur’s Gate mould and scoops out the morality and alignment systems, inter-party dialogue and relatively open world format in favour of laser-focusing almost solely on funnelling players through endless dungeon-crawling action. On the one hand, you’ve got the almost completely narrative focus of Planescape, where combat is mostly an afterthought and pretty much every situation you find yourself in can be defused more creatively through the right dialogue choices. Black Isle Studios’ Planescape: Torment and Icewind Dale are two classic RPGs built on the same game engine that really couldn’t be more different from one another. ![]()
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